This is a crucial point in Game Development, it is the moment that separates good games from bad ones.
One could get the idea that I am almost done with the project, all the components are in, and the player can clearly lose or win, with a title screen that should be all.....
well.... not exactly, the truth is that this is probably closer to the midpoint of the project, even though the gameplay is there, now it is important to wrap it around a great User Interface.
In this moment I like to think about when ever I start a new game, I am completely clueless on what to do, a good design will lead me through it nicely, without me having to get too frustrated, this is why it is important to think how to present this idea to the user, it needs to be quick and effective.
Here is a current task list:
1) Make a results screen.
2) Make and Play 2 different levels that use a system to get created.
3) Work on the HUD so that all the information is understandable
4) How to play screens....
5) Menus
6) Loading Screen
7) Testing levels
8) Adding details.
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