New HUD Layout

As you are about to see, I changed the layout of the HUD around, there were several reasons for it, I'm not saying this new one is perfect, but it definitely has some advantages.

Let me explain the different sections:

1) Timer placement

As you may notice, the timer is now on the bottom part of the screen, right below the bear, the reason for this is that the other timer was out of the field of view of the player. It use to take too much time to try and look at the corner, so much that I never even looked at it. Remember that the function of the HUD is to provide information to the player, so if it is not doing it's job then it is wrong.

For this reason I made sure the player would not have to add any extra effort to try and look at the timer, now when you play it is really simple to look how much time you have left.

2) Box size and placement

The old version seemed too clustered to me, there was literately no space for anything else, that is why I decided to reduce the size of it. When I did, I noticed that the game was too unbalanced, some boxes where too far to the right and it made the gameplay uncomfortable, that is why I decided to move two of the boxes to the other side, There is still a weird unbalance but I am not sure what to do about it. But this new placement definitely helps the quickness of the game, now it is much easier to play (is that a good thing?).

3) Money?
I Decided that a good incentive to playing the game is money, so now at the end of every level you will get money for the completed toys. I am thinking about not only using that as points, but maybe giving the user an option to buy something. How about being able to buy longer times? or maybe already completed toys? Or more Thumbs? I think that could work!

4) Thumbs?
The three thumbs on the top left are your "lives" every time you lose on a stage you lose one of these, once you lose the three thumbs then you get fired. I didn't want to use hearts as the symbol for lives because it kind of gives out a wrong message, it would be basically saying that if you do your job wrong they are going to beat you up, and that is not exactly what I want to communicate with this game.

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