The ship model has no textures, so in order to make it look realistic I used a Pixel Shader to give texture.
The Pixel Shader is also really important for the rendering of the light. If you look at the scene light is coming from the left side. But because this ship has long wings, light should not hit the left side of the ship, so regular lighting equations are not valid, I had to do a custom shader so that it would lit the proper sides of the ship.
Here is a screenshot of version 0.7!
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