BIG UPDATE

Sorry for having all caps for the title, but like I said, this was A HUGE UPDATE, mainly lighting and shadows where added in.

I placed several lights around the level, the main one is located on the top left side of the level. This is the one that helps me simulate a “Sun” light.

Each wall and the floor has a different lighting effect, the left and bottom quads need to be much darker than the left one, so in order to do this effect I had to turn on different lights for different quads.

Obviously having all the different shadows meant that I needed to render a shadow for the ship in order to create a realistic environment. In order to create this shadow, I rendered the ship again, but this time I rendered in black and I scaled It by 0 on the x, this made it flat. Then I made the Y change according to the x position of the ship.


here is a screenshot with all of that!



Another important effect that I added was the light that shines on top of the tie, this light only appears after the Tie crosses the shadow made by the left wall.
The last thing was making the world appear kind of bluish, and making sure the left wall clearly looked like it was lit.
I also tweaked the camera movement to prevent it from looking at weird angles.

No comments:

Post a Comment