Version 0.5!

Today I officially ended version 0.5, unfortunately I didn't work for two weeks on the project, I spent most of my time working on other projects, but now I'm back in business, this version has accurate AI calculations and revamped Terrain, I worked quite some time on the rendering of a new level, this is the first level, an apple level!




Some of the mayor updates of this version:
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Updated Track Following algorithm
Checkpoints inserted for respawn points
New Track
Improved Exporting of the track with a new Blending Factor Algorithm
Gravity affects the car when it passes a mountain
Starting Goal Point.



Here is a screenshot of the program right now:
On the left you can see a debug mode where all the information is displayed, and on the right is the final user version.

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