The next part is the timer, this is going to count down and when it is over it will take the toy away.
For timers I have always liked circles, but if you think about it, it is weird to make it on flash, Bars are pretty simple because you create two frames, one with no color and one with color and then with the shape tween the program puts all the frames in between. The image below only has 10 frames, the actual one has 100, but this is for demonstration.
The problem here is that it is a circular growing object, so tweening doesn't work. So the only option is to create frame by frame the different sections of the circle, or is it?
I have designed a much more efficient method, it requires 4 halves and it enables the use of tweening by flash, below you can see the layers on how they are distributed.
Let me explain it for a second, as you may know, the higher the layer the more it is visible, so in this case, The Right Front will cover all the other halves. Now to animate what we do is rotate the Top right first (clockwise for 180 degrees), at that point it will be completely on top of the Left Front, because they are the same color we can't actually notice they are one on top of the other. then at that point we take that half out, and we start rotating the Left Front, this half will seem like shrinking because it will be behind the Right Back layer.
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