At this point we have passed the halfway point of our project, are we really halfway through? How can I really know if that could be true, what is the measuring point? should I be at tweaking the gameplay? or half way through the engine development of the game?
I can honestly tell you I have no idea, but if I was to take a wild guess I would have to say that this 48 hour project needs to be a fun, simple game, not too many mechanics and simply very creative. Having said that I would probably go with a development that creates a prototype as quickly as possible and then takes it's time to polish up the game, meaning that by the halfway point the basic game should already be developed in order to allow a proper amount of iterations.
Now going back to the initial question, are we where we need to be at? my honest answer would be no, but simply because there are a couple of things we need to add to the base, but we are really close, maybe within 2 hours of that, this simply means we have a bit less iterations, but that's ok.
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