while researching for Containment I found that the book : AI game development
By Alex J. Champandard seems to have some thoughts on a different type of AI called Senses!
The idea seems pretty interesting, it is basically two vectors that come out of the car, one on a 45 degree angle and the other on 135 degrees, thus forming a v shape infront of the car.
Basically if one of the senses detects a collision, it will turn the car towards the sense that didn't collide.
This senses method seems really cool because it works pretty good on a map with out actually having to trace the road out for a path.
The first downside that I kind of see on this algorithm is that it could potentially go crazy on some walls and could possibly start going the opposite way.
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