The next part on the development process is a very interesting one, during the next week or two I will be playing many different racing games and I will try to analyze them to learn from past, I will try to notice the Good and the Bad choices that were made in order to reach a realistic and effective AI for the Game.
These are some of the things I want to look for while I am playing....
1) How do they Handle Out of bounds of the Car?
2) How do they make Players that are behind catch up to the leader?
3) What is the AI personality? do they try to follow the track, be an obstacle.....
4) Any powerups?
5) How do collisions work between cars?
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