Creating more paths

As you might have noticed from the previous post, there is a very big flaw, there is only one correct path, so anyone playing will be forced to take the path to the exit, this is off course a very big problem. In order to fix that I need to open up a bit more paths, so I am now randomly accessing the cells inside of the path and opening up a wall next to them. There is a 50% chance of that happening for every cell.

The results immediately look more interesting:

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