Living on a Gamified World?

This post is in response to a Blog post by Sande Chen asking about one of the latest buzzwords in the industry: "Gamification" - you can check her post here: "Sande On Gamification"

I agree that most people think of achievements when they hear gamification, and I do agree that these little achievements will help many people to organize and learn about things that are good for them and the community, anywhere from getting kids to eat vegetables to reducing water over usage, awarding points and rewards will really help build these core behaviors.




Now the term Gamification is the million dollar question, because up to now it seems something an app could handle, so it would be called Applification or something like that.
I've been thinking, and perhaps there are two game elements missing from this, a clear big end goal and enemies. This reminds me of the Ted Talk by Jane McGonigal , she talks about making massive online games to get people working on a big goal like low fuel usage, this would resemble something closer to gamification in my opinion, but to be honest there is still some doubt on my mind. One belief I have that I really think is true is that people will not reach their potential if they are not emotionally involved with what they are doing. So some world wide problems might not motivate many people to play.

The only goal of gamification is to help society improve. So I would suggest that instead of looking at games to solve big problems in the world, we turn to games to help each and every human reach their goals and dreams. Thus making a better world.



Perhaps the closest example to help you visualize what I'm thinking it would be something like second life. But much more elaborate and with real life opportunities, with careers people can pursue, sort of like warcraft, but with the difference that you are given real tasks and you are evaluated on performance.

So for example, Let's say I want to be a police officer, and I'm 10, going out of my house at 1 am to fight crime is not a possibility, but with the use of games, there can be events like car chases, robberies and more, could be either simulated or user triggered. And as I play the game I gain badges or ranks that allow me to play or do different things in the game, and by the time I'm 18 I would have already understood many of the challenges and difficulties of this career, helping me make my decision on what career to choose. This career changing decisions are easier to make in game when young than during midlife chaos.

This sort of reminds me of Wannado City, a wonderful place where kids get to run around in a kid-only "city", and they are given jobs they choose, like being chefs, police officers, scientists and many others.


In conclusion, Gamification should promote and encourage people to be who they want to be, to follow their dreams, It should help them understand what they say they want, and track their experience that will later be rewarded by real life jobs. It is a big dream, it would definitely take a world wide collaboration to accomplish it, but that didn't stop wikipedia from being the top encyclopedia on earth.

Thanks for reading and I would love to hear opinions, There is nothing more productive that teamwork.

3 comments:

  1. Interesting idea. I think the problem of finding a life purpose (or even just a nice fitting job) isn't well tackled, not mentioning that our school system seems far from being concerned about these matters.

    I'm not so sure about the analogy with wikipedia though, 'cause anybody can make an article about something they know, but not everybody can create a game. Still, this is an important subject, how would you handle it? What do you think would be the next step?

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  2. The Wikipedia analogy is not in the sense of people making games.
    In order for this system to work, there would be a need of a virtual world/game sort of like second life, and the collaboration I am talking about would be people using a game editor to add different careers.

    But that is sort of like an end goal, like you mention the best thing to do is work step by step.

    The first clear step is technology integration with the education system.
    Technology will not only provide a modern education to the students, but it will also open the doors for thousands of teachers to creatively integrate technology into their classrooms.

    Probably the next step for me as a game developer is to keep developing games that proof these theories, everything sounds nice on paper, but actions are much more valuable.

    I should probably start focusing on what would it take to create a game for one particular career. And perhaps the best idea would be to concentrate on my career as a game developer.

    make sure to check back and share your opinions. I would love to hear any ideas you might have regarding this subject. thanks

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  3. Ok I see. That would have to be a hell of a complex game editor, but that's worth thinking about.

    I've been interested in this kind of serious gaming stuff for a while but I haven't seen anything great yet. Second Life could have become a good platform for this but it looked awful and was a pain to use (I haven't tried it for years though, is it still that way? Are there newer similar games?).

    I don't see why you couldn't create such a game platform with potentially lots of jobs to try. The editor would be the key point to master obviously, because let's say I want to create the job of a baker, how far should I go? Should I just make some buttons with "mix flour" and "slice bread", or should I actually make a way for the user to actually mix the flour manually, using mouse movements for the appropriate time?
    If I choose option two, the game editor would have to be a lot more powerful, with 3D modules included for people to create interactive objects and motions, among other things.

    Also, even with the best editor possible, it would still require good design skills to create the job of a dentist with sufficient details and precision, for example. But I agree that the results could be very interesting and useful.
    So maybe this project could use a team of a few good game designers that would immerse themselves in various jobs by meeting professionals, and then create the in-game jobs (with the regular feedback of the pros).

    Once enough jobs are created, it would start a good momentum for other teams to follow. I can see this thing become huge, like THE killer tool to find your career, used by millions of people. If I can see that, maybe other can too, and maybe these guys could invest some money for the project. *cough* bill gates *cough*

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