Not quite attractive yet

The main game functionality is working, and that is the most important part of a game, but I feel that visually the game is not too attractive, the cluttered menus and HUD make it a bit uncomfortable to play.

At the same time there are some small details that I feel could make the game easier to play and understand, for example adding a feature that lets the player know where he can jump, many times when stuck to the edge you might feel that you can jump up, but do to the fact that you are on a side wall, you can't jump straight up, but that is something that seems more like a bug than a mechanic, so by adding a way for the player to know what angles he can jump to I feel that it would greatly add to the game. Also the ball itself needs to look cooler, right now it is extremely weird how it just stops and lays there with out really grabbing.

Below is a list of other things I want to fix:
-Add sounds to the buttons (make a noise when you hover over them).
-Add a clickable link to the blog, this way people can see all the process of making the game.
-Add music to the main menu
-Reorganize the menus to fit a larger screen
-Add mute button
-Let people use buttons from the game to restart a level or play a different one.
-Make HUD more interesting
-Add a cookie so that record scores can be kept
-Record more data like All time points gained and blocks hit.
-Add Performance Awards (ex: over 70 blocks hit in one level, under 15 seconds to complete, 17000 or more points in a level, 1,000,000 career points).


Well, it seems like a long list, but I'm sure all these little details are the difference between a fun game and an addicting game.

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