1)Different colors where showing up on the final grid.
-The reason this was happening was that on openGL you call a function called glColor3f(float Red, float Green, float Blue);
and the problem was that the array generated by my flash program returns values from 0-255.
The function above takes floats, but it ranges from 0-1.0f, therefore my colors where messed up because they where almost always above 1, so to fix it I divided each color I get by 255.
2) the second problem was some weird holes, those holes where being caused by the outline of the track..
here is the latest screenshot...
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